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- ┌─────────────────────────────────────┐
- │ Wordsearch Mania! PROGRAM HISTORY │
- └─────────────────────────────────────┘
-
- 3/1/94 - Version 1.0
- - Initial release of this program.
-
-
- 3/20/94 - Version 1.01 (Bug fixes)
- - When changing fontnames in puzzle form list boxes on the fly, the list
- box height may have changed, but the shadow underneath was not adjusted.
- - Help file title caption disappeared when displayed
- - In Building from Scratch, Manual Placement, clicking on same location
- twice places one letter of the word when it shouldn't do anything
- - In Building from Scratch, Manual Placement, if a puzzle was built with
- a hidden word, then building another puzzle in the same session will
- have the same hidden word (and clue) even if no hidden word was
- desired.
- - Building Puzzles with Wordlist, when too many words are typed in,
- building would stop after a certain percentage were placed
- - Building Puzzles with Wordlist, in the warning '# words are a lot
- to put in a # x # grid', the #'s were incorrectly displayed
- - No hourglass mouse pointer while the computer is creating puzzles
- (Building Puzzles with a Wordlist, Computer building wordlist)
- - Open Puzzle form not working when filename typed in followed by enter
-
-
- 6/7/94 - Version 1.1 (Bug fixes and enhancements)
-
- BUG FIXES
- ---------
- - Hidden words within puzzles can now be typed in with spaces and
- punctuation, before only letters (or numbers) could be typed.
- - The title and description fields in Puzzle Building did not limit
- user input to 100 and 250 chars respectively. Now does.
- - In certain circumstances when multiple puzzles were loaded, making
- a font or circling change would not affect all puzzles displayed.
- Fixed.
- - The 'Puzzle Stats' window size has been adjusted, before there was
- too much empty space at the bottom.
- - Building a Puzzle using a Dictionary is faster now, when words are
- randomly picked from the dictionary to put in the puzzle, smaller
- words (4-6 chars) are picked more often than larger words (7+).
- Before, word selection was totally random.
- - When building a puzzle using a filename that already exists, the user
- is warned. Before, it was simply overwritten.
- - When a .TEM file was loaded ('Load a Saved Puzzle'), the .TEM file
- was not deleted, causing them to pile up over time. The file is now
- deleted.
- - Selecting 'Puzzle Stats' from the Open Puzzle Dialog Box with no file
- selected in the file list box caused an error. Now the program asks
- you to select a file first.
- - When a user ran out of time while in the middle of solving a puzzle,
- the program asks the user to save the puzzle for later solving. It
- should not do this. Fixed.
- - Printing puzzles caused the program to crash in certain circumstances.
- Fixed.
- - Sometimes after exiting the program, it is still present in the task
- list. This seems to be a problem with Visual Basic, but hopefully I
- have found a workaround.
- - When building a puzzle using a Wordlist, more attempts are made to
- place each word in the list into the puzzle grid than v1.0. As a
- result, less words from the list are rejected.
- - Could not load a puzzle if the puzzle was located in a root directory
- of a drive, i.e. 'c:\'. Fixed.
- - If the .TEM path was different than the .WSP path, loading .TEM files
- failed in certain circumstances. Fixed.
- - If a puzzle was printed with a wordlist, then another puzzle was
- loaded and printed with a wordlist, some words from the first puzzle
- would appear in the second puzzle. Fixed.
-
- ENHANCEMENTS
- ------------
- - Puzzle building is not crippled in the SHAREWARE version
- - When a puzzle was loaded with the Timer ON, a warning would display
- telling you the timer was ON. This was obvious and annoying, in my
- opinion, so it was removed.
- - From the File Open Dialog Box, you can now randomly choose a puzzle
- to solve.
- - The user now has better control over WAV sounds in the program. The
- user can assign WAVs to specific program events, as well as turn the
- sound ON/OFF. Custom WAVs can be used in the program.
- - If desired, a 'graphical' version of the Timer (a picture of a clock)
- will display when the Timer is ON.
- - Fonts are not read in when the program first loads, instead they are
- read in the first time a user tries to change the puzzle font. This
- information is saved, so that in subsequent changes of the puzzle font
- this information does not need to be re-acquired. As a result, the
- program loads faster now.
- - There are now two ways to select words while solving a puzzle. The
- first way is the old way, where the first and last letters of the
- word are clicked. The second way is the 'Drag and Drop' method, where
- the first letter is clicked on, holding the mouse button down, moving
- to the second letter, and releasing. You can choose the method you
- prefer, 'Drag and Drop' from the 'Options' menu.
- - When Building a Puzzle with a Dictionary, the parameters 'Puzzle
- Type' and 'Word Density' are saved in the configuration file so that
- the last setting will be remembered the next time a puzzle is built.
- Note that the 'Puzzle Width' and 'Puzzle Height' parameters are
- already being saved.
-
-
-